I have roughly rigged my goth girl and have worked on a walk cycle for an upcoming animation. You can view it below:
I think I’ll do this post in question and answer format.
Q. This looks quite shoddy, any plans to improve this?
A. Yes. What I have done here is a test render to try and get the basics working, then I’ll refine it later.
Q. What kind of basics?
A. Things like getting the shoes to stay on the feet, make sure hair and eyeballs aren’t left behind when the character starts walking. Seeing empty eye sockets is a bit freaky. It’s also helpful that the skirt stays with the character too, and isn’t left behind.
Q. What is that light flickering effect going on there?
A. It’s caused by rendering the animation without a “final gather” map being created where the light blends nicely from frame to frame. I could have created the map before the render, but this demo was not worth the extra hours that the map would have taken to generate.
Q. The steps are a bit clunky, will you refine this?
A. Just a bit. I have in mind a slightly smoother walk than this, but I want Marilyn to move in a kind of march like way. Her normal walk will be a little faster than this, though for the first animation I have in mind, this is close to how she will walk.
Q. What about the arms and hands?
A. The arms and hands haven’t been fully rigged yet. The skin needs to be weighted (attached) to the arms better, and the fingers have no bones in them so they can’t bend yet. It won’t take me long to do, the fingers will be more relaxed (curved) than in the video above. The arms will swing in a march like way, except when she is angry and they won’t swing at all. For the video above, I was focusing most on the walk (legs) and getting the clothes etc to move with the character.
Q. Will the dress move more when she walks, it looks really stiff.
A. It will move a little bit. More than it does now, anyway.
Q. Now that you have got Marilyn moving, what now?
A. I have to finish rigging the hands and eyes. I’ll refine the walk steps to make them a little smoother, then it is time to start animating her in a scene.
Q. Is that the graveyard scene you were talking about in your last post?
A. Yes.
Q. How long will that take?
A. I’m only guessing, animation is new to me. Maybe two weeks. Depends a lot on render time. I may have to abandon the hair system since it is incredibly slow to render each frame. I’d then have to make the hair from regular polygons and apply a hair texture photo. That would be fast to render, but would not look as good. We’ll see.
Q. Have you got a larger image to view?
A. Always. Click on the image below.

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Stay tuned for updates!