Spacecar 3

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Posted by Mad Violinist | Posted in 3ds Max | Posted on 15-06-2010

The outside is pretty much finished now. There are refinements I want to make to the exhaust at the back, like adding some scalloped grooves like what I’ve seen on some fighter planes. I want to concentrate on the interior of the cockpit now. This will be seen by a camera from the front and behind. It won’t be too sophisticated, because things like panels of lights and digital displays would be done in After Effects, not 3ds Max. In Max, I just need to do the geometry, and the lights and other displays would be put in later in post production.

What’s new? Well I added doors. Igor can just fly in and out, but I have to develop a stair system for the biped fellow to use to get in and out. The doors are rigged and can be easily opened and closed in animations.

Some windows were added, I wasn’t sure if they should be there or not, but my wife feels that they help break up the plain silver of the fuselage. I’ll leave them for now.

I added chrome rims to the headlights, though in the images below they are just reflecting a grey environment.

I reshaped the exhaust, but I only spent less than 5 minutes on this, and it will change, but just a little bit. As I said before, I’ll try to add some scalloped grooves.

Here is what I have (click the images to see the larger sizes):

d1

Below: Same as above, but the left door is open.

d2

Below: Front view showing chrome headlight rims.

d3

d4

d5

d6

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